What is it like working as a GPU Hardware intern at Arm?
I'm part of the GPU Hardware team, where I've been helping develop the debug and trace infrastructure for automotive GPUs. It's been exciting to contribute to technology that supports the development of future products while working on real engineering challenges and learning from experienced engineers across the team.
My day-to-day work includes debugging and tracing using SystemVerilog and C++, as well as contributing to RTL design and architecture work.
One thing that surprised me was how much responsibility I was given. I'm the only intern on my team, so I don't work on a separate intern project. I work alongside the full-time engineers.
Every day starts with a catch-up with my manager to review what I've been working on, ask questions and plan the day ahead. I then work independently, speaking with colleagues whenever I need support before catching up again at the end of the day.
What also stood out was how supported I felt from the beginning. We had a structured induction, regular check-ins with the Emerging Talent team and weekly one-to-one meetings with my manager. Because we work so closely together, I actually speak with my manager almost every day.
Outside of my team, there's a really strong intern community. We've had lunches together, karaoke evenings and other social events, so there's always someone to talk to.