Job Overview:
Join Arm's GPU software support team in Seoul and apply your programming skills to a mentored project involving graphics applications on Arm GPUs. You will build practical development and debugging skills while learning how our team helps partners use GPU technology. Depending on the project, you may also explore how machine learning is used in graphics.
We offer a 3-month internship opportunity for Summer Internship (2027 June–August).
Whatyou could be doing as a GPU Software Applications Engineer Intern?
Working with a mentor, you will build and run sample applications, make small code changes, and investigate how they behave. You will use test results and logs to help reproduce issues and compare results across selected software configurations.
Your mentor will assist you in outlining achievable tasks, evaluate your code, and improve your graphics knowledge. You will document your approach and findings, discuss progress with the team and share what you learned at the end of the project.
We are looking for individuals who:
We encourage students currently pursuing a Bachelor's or equivalent experience, Master's, or PhD degree in Computer Science, Computer Engineering, Electrical or Electronic Engineering, or a related subject. Students in other disciplines with relevant programming and project experience are also welcome.
- Experience programming in C and/or C++ through academic coursework, research, or personal projects.
- Basic understanding of at least one of the following areas: computer graphics, game development, multimedia, or machine learning.
- Ability to apply technical knowledge to solve problems through coursework or hands-on projects.
- Curiosity and willingness to learn new technologies, tools, and technical concepts.
- Good communication and collaboration skills, with the ability to share ideas, discuss progress, and work effectively with others.
Qualities that will help your application stand out:
These are optional strengths; you do not need to have all of them.
- Research or project experience in 3D graphics or rendering.
- An application, game or demo built with Unity or Unreal Engine.
- Familiarity with a graphics API such as Vulkan, OpenGL or OpenGL ES.
- A project applying machine learning to graphics or multimedia.
- Basic familiarity with Linux, debugging tools or Python, for example acquired through academic study or personal projects.
Additional Information
We encourage early applications as we review them on a first come/first served basis.
Arm Internships require you to be enrolled in a higher education degree and be returning to your course after your internship/placement.
Please note we are unable to provide visa sponsorship for this role. Applicants must have the right to work in the country where the internship is based, without relying on sponsorship by Arm, for the full duration of the internship.
The start date, duration and weekly working pattern will be discussed based on your availability and the project requirements.
In Return:
Working on exciting new projects with leaders in the field is exciting, but we also know how important it is to receive support. That's why throughout your internship, you can expect regular feedback and development opportunities, social activities to connect with your peers, an end of internship celebration, plus the opportunity to be *considered for future Graduate positions (*subject to performance). #getreadytogrow
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